![aoe 2 hand cannoneer aoe 2 hand cannoneer](https://ageofnotes.com/wp-content/uploads/2019/06/age-of-empires-2-blacksmith-explained-e1559872291890-1280x720.jpg)
#Aoe 2 hand cannoneer Patch
Note that this patch also includes the content and fixes from Patch v1.0b. The patch is available in the following languages: It is the latest patch available for the game. And you already have quite a lot of aoe so why need more? Damage wise it's far from best for such a classes.This is the Age of Empires II: The Conquerors Expansion Patch v1.0c. And heavy shot is much better in both PvP and for single target enemies.
#Aoe 2 hand cannoneer full
But siege burst is bad for your dps for sure, since it deals nearly the same damage at much higher CD.Īlso why oblique shot over full draw and heavy shot? Full draw is better since it also decreases defence by half. If you can kill enemies in 5 every 25 seconds then Cannon blast is better (or you may swap those for long battles DPS). For Dps purposes I would rather get lvl 4 shutdown, lvl 1 siege burst and lvl 5 cannon blast, because it is still great in terms of burst.
![aoe 2 hand cannoneer aoe 2 hand cannoneer](https://www.gamersdecide.com/sites/default/files/authors/u153570/wardens_law.jpg)
And against flying enemies shootdown is much more effective. Cannon blast requires 25 seconds for the same damage. It outdamages ground enemies at 4 shots, which needs 15 seconds. Also shootdown is more effective dps wise then cannon blast even vs ground enemies. But then you need all 5 points into it to be effective, and it is better to get 1 from cannon blast. Why would you even pick Falconer w/o Circling? I think the main and only reason to get falconer is to let your and your partie's AoE skills actually become AoE.Īlso I see no reason to put more then 1 point into Siege Burst, unless you are going to actually SIEGE.